
Game design expertise for hire
Consulting • Speaking • Workshops
I help teams and studios create player-first experiences through collaboration, clarity, and iteration. With 20+ years in game design and over 50 shipped titles, I specialize in early-stage development - turning ideas into playable prototypes and guiding creative visions without taking over the steering wheel.
Why work with me?
Player-first design: I help you create clear, intuitive experiences from the very first moment
Collaborative approach: I empower teams without taking over the vision - your game stays yours
Global perspective with Southeast Asian roots: Insight into diverse audiences and emerging markets
Luna Javier is a veteran game designer and consultant with over two decades of experience shaping the Southeast Asian game industry. She began her career on Anito: Defend A Land Enraged, the Philippines’ first computer game, and went on to lead teams at Anino Games, Boomzap Entertainment, and Altitude Games, where she was Design Director and co-founder.Today, she runs her own game design consultancy and teaches game design courses at Enderun Colleges and De La Salle University. As part of the Women in Games Asia leadership team, she champions inclusive communities and supports emerging talent across the region.
Featured in Women in Gaming: 100 Professionals of Play, a book celebrating influential women in the global gaming industry
Anito: Defend A Land Enraged (Independent Games Festival 2004 Winner) - Head Story Writer
"The strength of this game definitely lies in its story telling." - Worth Playing
Awakening: The Dreamless Castle - Design and Story
"A superb example of a hidden object/adventure game." - About.com
Whether you're an indie team, a growing studio, or a games-curious company or school, I help empower your people through creative collaboration.
⭐ Now booking consulting and paid speaking engagements for 2026!⭐
Consulting: High-impact design expertise to help you define your vision and deliver experiences players love.
Reviews of pitches, prototypes, and live builds
UX, systems, and progression evaluation
Creative direction for narrative and onboarding
Team consultations (remote or on-site)
Retainers for ongoing design partnership
Speaking: Engaging, practical talks for conferences, companies, and universities - delivered with honesty and warmth.
Keynotes on game design and creative leadership
Talks on pitching, prototyping, and design training
Sessions on studio culture and inclusive leadership
Women in games and leadership

Teaching: Beginner-friendly game design courses, on-site or remote - and no coding required.
Pitching, prototyping, and progression workshops
Creativity and conceptualization sessions
Game design and narrative courses
Custom training for schools and studios
Mentoring: Support for individuals and teams growing in games and tech, through Women in Games Asia and my own mentoring practice.
1:1 or group mentoring
Guidance for underrepresented developers
Mentorship for incubators and accelerators
Advising on building mentorship programs
If you have something else in mind, I can customize solutions to fit your goals.

Reach out and let's schedule a call to discuss your needs.
I'll get back to you as soon as I can.